>> | Аноним Четверг 01 Июнь 2023 01:58:31 Чт 01 Июнь 2023 01:58
No.
2389794
[Мод] Вот этот сука у них самый опасный
Varakhut (CR 19)
Large Construct (Extraplanar and Lawful)
Alignment: Always lawful neutral
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Languages: Abyssal, Celestial, Infernal, and the native language of their first target
AC: 35 (-1 size, +2 Dex, +8 full plate armor, +16 natural), touch 12, flat-footed 33
Hit Dice: 22d10+30 (151 hp); DR: 20/chaotic and adamantine
Fort +9, Ref +11, Will +13
Speed: 50 ft., fly 50 ft. (good)
Space: 10 ft./10 ft.
Base Attack +16; Grapple +26
Attack: Slam +21 melee
Full Attack: 2 slams +21 melee
Damage: Slam 2d10+6
Special Attacks/Actions: Dispelling blast, spell-like abilities
Abilities: Str 22, Dex 15, Con -, Int 18, Wis 19, Cha 22
Special Qualities: Construct traits, fast healing 20, SR 30
Feats: Great Fortitude; Improved Initiative; Iron Will; Lightning Reflexes; Skill Focus (Knowledge [arcana]); Skill Focus (Knowledge [history]); Skill Focus (Knowledge [religion]); Skill Focus (Spellcraft)
Skills: Decipher Script +29, Knowledge (arcana) +31, Knowledge (history) +31, Knowledge (religion) +31, Knowledge (the planes) +29, Spellcraft +33, and Survival +4 (+6 on other planes)
Advancement: 23-33 HD (Large); 34-66 HD (Huge)
Climate/Terrain: Any land and underground (Mechanus)
Organization: Solitary
Treasure/Possessions: None
Source: Fiend Folio
Dispelling Blast (Sp): Three times per day, as a standard action, a varakhut can release a blast of negative energy that acts like a greater dispelling, but it affects everything in a 30-foot burst. Caster level 19th.
Spell-like Abilities: At will - circle of death, circle of doom, dimension door, dominate monster, haste, hold monster, locate person, true seeing; 3/day - forcecage, limited wish, mark of justice, teleport without error (self plus maximum load of objects only), time stop; 1 day - geas/quest, meteor swarm, plane shift, soul bind, wish. Caster level 19th; save DC 16 + spell level).
Fast Healing (Ex): An inevitable regains lost hit points each round as long as it has at least 1 hit point. A varakhut regains lost hit points at the rate of 20 per round. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a varakhut to regrow or reattach lost body parts.
Construct Traits: An inevitable is immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. The creature is not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot heal itself but can be healed through repair. It cannot be raised or resurrected. An inevitable has darkvision (60-foot range).
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