[TAS] NES Mega Man by Shinryuu, pirohiko, Maru & FinalFig...[YouTube]
>All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.
>I ran the BOT continuously for about a week with changing conditions to make the delay glitch successful on the Iceman stage. The interval from the first to the last glitch was 50 frames, which the BOT reduced to 48 -> 46 -> 44 -> 42 -> 38 -> 34 -> 32 -> 26 -> 22. After reading the assembly code and understanding the success conditions, by manually adjusting things in TAStudio, I eventually reduced it to just 8 frames.
Когда оптимизировать настолько сложно что просто заставляешь бота брутфорсить возможные комбинации